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Warning: imagecreatefrompng(images/Beta Pack 2_1.png): failed to open stream: No such file or directory in /home/agespast/www/www/avacar/phase2/indicator.php on line 114

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Phase 2: Database and PHP Classes Testbed
ship Object
(
[acceleration] => 0.5
[max_speed] => 3
[hp] => 1470
[max_hp] => 2000
[shields] => 0
[max_shield] => 0
[shield_regen] => -1
[points] => 36
[afterburners] => 0
[max_afterburners] => 0
[afterburner_speed:ship:private] => 0
[chaffs] => 0
[max_chaffs] =>
[weapons] => Array
(
[0] => Anti-Matter Gun,0,2,0
[1] => Flak Cannon,0,2,0
)

[pilot] => 1
[rolling] => 0
[evasive] => 0
[id] => 1665
[x] => 6
[y] => 14
[angle:protected] => 3
[hexpart:protected] =>
[speed] => 2
[name] => Pack Leader Alpha
[description] => Although the Ralatha carries only an average amount of armament and a small complement of fighters, its ultra-heavy armor makes it a tough foe for any Terran capship. Additionally, its remarkably high top speed lets the Ralatha intercept and pursuit enemy vessels easily.
[TR] => 3
[turn_rate] => 0.5
[max_chaff] => 0
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => 423
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => turn,-0.5
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 4
[hp] => 22
[max_hp] => 54
[shields] => 19
[max_shield] => 20
[shield_regen] => 4
[points] => 5
[afterburners] => 1
[max_afterburners] => 4
[afterburner_speed:ship:private] => 12
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Mass Driver Cannon,0,2,0
[2] => Turret,2,1,0
[3] => Torpedo,0,1,0
[4] => Image Recognition Missile,0,2,0
[5] => Friend-or-Foe Missile,0,2,0
)

[pilot] => 1
[rolling] => 2
[evasive] => 0
[id] => 1666
[x] => 9
[y] => 14
[angle:protected] => 3
[hexpart:protected] =>
[speed] => 1
[name] => Bravo 1
[description] => The Sabre heavy fighter fills the gap between the Rapier II and the Broadsword. Heavy firepower and armor go together with excellent maneuverability for a fighter of its size and class. The Sabre is without doubt one of the finest fighters the Confederation has to offer.
[TR] => 6
[turn_rate] => 3
[max_chaff] => 3
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => 1665
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile,torpedo|missile_counter,2
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 0.5
[max_speed] => 2
[hp] => 16
[max_hp] => 76
[shields] => 5
[max_shield] => 196
[shield_regen] => 5
[points] => 9
[afterburners] => 0
[max_afterburners] => 0
[afterburner_speed:ship:private] => 0
[chaffs] => 0
[max_chaffs] =>
[weapons] => Array
(
[0] => Flak Cannon,0,3,0
[1] => Image Recognition Missile,0,3,0
[2] => Torpedo,0,4,0
)

[pilot] => 1
[rolling] => 0
[evasive] => 0
[id] => 1667
[x] => 10
[y] => 17
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 2
[name] => Beta Pack Leader
[description] => Equipped with four torpedoes, the Kamekh is feared as a potent shipkiller, but its weak shields leave it vulnerable to coordinated fighter attacks. Considering the corvette’s three Flak Cannons and a total of six Claw image recognition missiles, solo fighter approaches are not advisable.
[TR] => 4
[turn_rate] => 1
[max_chaff] => 0
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 13
[max_hp] => 13
[shields] => 12
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Dumb-Fire Missile,0,2,0
[2] => Heat-Seeking Missile,0,1,0
)

[pilot] => 1
[rolling] => 1
[evasive] => 1
[id] => 1668
[x] => 13
[y] => 13
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 5
[name] => Delta 1
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 2
[max_speed] => 4
[hp] => 14
[max_hp] => 15
[shields] => 0
[max_shield] => 11
[shield_regen] => 3
[points] => 3
[afterburners] => 4
[max_afterburners] => 4
[afterburner_speed:ship:private] => 12
[chaffs] => 1
[max_chaffs] =>
[weapons] => Array
(
[0] => Laser Cannon,0,3,1
[1] => Dumb-Fire Missile,0,3,0
)

[pilot] => 1
[rolling] => 2
[evasive] => 0
[id] => 1669
[x] => 6
[y] => 13
[angle:protected] => 1
[hexpart:protected] =>
[speed] => 3
[name] => Beta Pack 2
[description] => The mainstay of the Kilrathi fighter squadrons, the Drakhri is well armed, but rates only average in all other criteria, while being poorly shielded and armored for a fighter of its class. However, its triple Laser Cannons can become a pain in the butt, especially when facing several Drakhri.
[TR] => 7
[turn_rate] => 2
[max_chaff] => 1
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 13
[max_hp] => 13
[shields] => 12
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Heat-Seeking Missile,0,1,0
)

[pilot] => 1
[rolling] => 1
[evasive] => 0
[id] => 1670
[x] => 13
[y] => 14
[angle:protected] => 3
[hexpart:protected] =>
[speed] => 5
[name] => Delta 2
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 56
[max_hp] => 56
[shields] => 32
[max_shield] => 36
[shield_regen] => 5
[points] => 7
[afterburners] => 0
[max_afterburners] => 0
[afterburner_speed:ship:private] => 0
[chaffs] => 1
[max_chaffs] =>
[weapons] => Array
(
[0] => Mass Driver Cannon,0,3,0
[1] => Torpedo,0,4,0
[2] => Friend-or-Foe Missile,0,3,0
[3] => Turret,2,1,2
[4] => Turret,1,1,0
[5] => Turret,3,1,0
)

[pilot] => 1
[rolling] => 0
[evasive] => 0
[id] => 1671
[x] => 6
[y] => 16
[angle:protected] => 1
[hexpart:protected] =>
[speed] => 1
[name] => Tango 3
[description] => Heavily armed and armored, the Broadsword heavy bomber is Confederation’s finest when it comes to eliminating enemy capships. Its three turrets make up for the bomber’s poor maneuverability and lack of afterburners. Also worth noting is its jump drive, allowing the Broadsword to execute two jumps before having to refuel.
[TR] => 5
[turn_rate] => 1
[max_chaff] => 1
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => 1667
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 20
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Dumb-Fire Missile,0,1,0
[1] => Particle Cannon,0,2,0
[2] => Laser Cannon,0,2,0
)

[pilot] => 1
[rolling] => 0
[evasive] => 1
[id] => 1672
[x] => 6
[y] => 10
[angle:protected] => 1
[hexpart:protected] =>
[speed] => 5
[name] => Tango 2
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
missile Object
(
[damage] =>
[hp] => 1
[rot_death] => -1
[target] =>
[id] => Friend-or-Foe Missile
[x] => 0
[y] => 0
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 0
[name] => 1673
[description] =>
[TR] => 0
[turn_rate] => 0
)
missile Object
(
[damage] =>
[hp] => 1
[rot_death] => -1
[target] =>
[id] => Friend-or-Foe Missile
[x] => 0
[y] => 0
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 0
[name] => 1674
[description] =>
[TR] => 0
[turn_rate] => 0
)
missile Object
(
[damage] =>
[hp] => 1
[rot_death] => -1
[target] =>
[id] => Friend-or-Foe Missile
[x] => 0
[y] => 0
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 0
[name] => 1675
[description] =>
[TR] => 0
[turn_rate] => 0
)
missile Object
(
[damage] =>
[hp] => 1
[rot_death] => -1
[target] =>
[id] => Heat-Seeking Missile
[x] => 0
[y] => 0
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 0
[name] => 1676
[description] =>
[TR] => 0
[turn_rate] => 0
)