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Phase 2: Database and PHP Classes Testbed
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 13
[max_hp] => 13
[shields] => 12
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 5
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Dumb-Fire Missile,0,2,0
[2] => Heat-Seeking Missile,0,2,0
)

[pilot] => 5
[rolling] => 0
[evasive] => 0
[id] => 2273
[x] => 5
[y] => 4
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 4
[name] => The Quail
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 2
[max_speed] => 4
[hp] => 14
[max_hp] => 14
[shields] => 10
[max_shield] => 10
[shield_regen] => 2
[points] => 2
[afterburners] => 5
[max_afterburners] => 5
[afterburner_speed:ship:private] => 12
[chaffs] => 0
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,2,0
[1] => Dumb-Fire Missile,0,1,0
)

[pilot] => 5
[rolling] => 0
[evasive] => 0
[id] => 2274
[x] => 3
[y] => 4
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 3
[name] => Sivar's Breath
[description] => Along with the Drakhri, the Sartha is the Kilrathi fighter which Confed pilots will encounter most often in dogfights. While its armor and shields are quite weak even for light fighter standards, the Sartha can become a powerful weapon in the hands of a skilled pilot. Or when operating in greater numbers - which they usually do.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 0
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 62
[max_hp] => 62
[shields] => 22
[max_shield] => 22
[shield_regen] => 5
[points] => 7
[afterburners] => 3
[max_afterburners] => 3
[afterburner_speed:ship:private] => 10
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,3,0
[1] => Turret,2,1,0
[2] => Torpedo,0,3,0
[3] => Friend-or-Foe Missile,0,3,0
)

[pilot] => 5
[rolling] => 0
[evasive] => 0
[id] => 2275
[x] => 3
[y] => 2
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 2
[name] => Bloodied Claw
[description] =>
[TR] => 5
[turn_rate] => 1
[max_chaff] => 3
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 62
[max_hp] => 62
[shields] => 22
[max_shield] => 22
[shield_regen] => 5
[points] => 7
[afterburners] => 2
[max_afterburners] => 3
[afterburner_speed:ship:private] => 10
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,3,0
[1] => Turret,2,1,0
[2] => Torpedo,0,3,0
[3] => Friend-or-Foe Missile,0,3,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2276
[x] => 12
[y] => 11
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 1
[name] => DeathStroke
[description] =>
[TR] => 5
[turn_rate] => 1
[max_chaff] => 3
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Friend-or-Foe Missile,0,2,0
[1] => Heat-Seeking Missile,0,2,0
[2] => Dumb-Fire Missile,0,2,0
[3] => Particle Cannon,0,2,0
[4] => Laser Cannon,0,2,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2277
[x] => 11
[y] => 15
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 1
[name] => Cavalier
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 4
[hp] => 54
[max_hp] => 54
[shields] => 20
[max_shield] => 20
[shield_regen] => 4
[points] => 5
[afterburners] => 3
[max_afterburners] => 4
[afterburner_speed:ship:private] => 12
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Mass Driver Cannon,0,2,0
[2] => Turret,2,1,0
[3] => Torpedo,0,2,0
[4] => Image Recognition Missile,0,4,0
[5] => Friend-or-Foe Missile,0,2,0
[6] => Dumb-Fire Missile,0,2,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2278
[x] => 12
[y] => 14
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 1
[name] => Beauteous Butch
[description] => The Sabre heavy fighter fills the gap between the Rapier II and the Broadsword. Heavy firepower and armor go together with excellent maneuverability for a fighter of its size and class. The Sabre is without doubt one of the finest fighters the Confederation has to offer.
[TR] => 6
[turn_rate] => 3
[max_chaff] => 3
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 5
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Friend-or-Foe Missile,0,2,0
[1] => Heat-Seeking Missile,0,2,0
[2] => Dumb-Fire Missile,0,2,0
[3] => Particle Cannon,0,2,0
[4] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2279
[x] => 5
[y] => 15
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 4
[name] => Panda 1
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 5
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Friend-or-Foe Missile,0,2,0
[1] => Heat-Seeking Missile,0,2,0
[2] => Dumb-Fire Missile,0,2,0
[3] => Particle Cannon,0,2,0
[4] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2280
[x] => 5
[y] => 14
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 4
[name] => Panda 2
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 5
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Friend-or-Foe Missile,0,2,0
[1] => Heat-Seeking Missile,0,2,0
[2] => Dumb-Fire Missile,0,2,0
[3] => Particle Cannon,0,2,0
[4] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2281
[x] => 6
[y] => 15
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 4
[name] => Panda 3
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)