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Warning: imagecreatefrompng(images/Beauteous Butch_4.png): failed to open stream: No such file or directory in /home/agespast/www/www/avacar/phase2/indicator.php on line 114

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Warning: imagecreatefrompng(images/Panda 1_2.png): failed to open stream: No such file or directory in /home/agespast/www/www/avacar/phase2/indicator.php on line 114

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Warning: imagecreatefrompng(images/Ravager_4.png): failed to open stream: No such file or directory in /home/agespast/www/www/avacar/phase2/indicator.php on line 114

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Phase 2: Database and PHP Classes Testbed
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 32
[max_hp] => 62
[shields] => 5
[max_shield] => 22
[shield_regen] => 5
[points] => 7
[afterburners] => 3
[max_afterburners] => 3
[afterburner_speed:ship:private] => 10
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,3,0
[1] => Turret,2,1,0
[2] => Torpedo,0,3,0
[3] => Friend-or-Foe Missile,0,3,0
)

[pilot] => 5
[rolling] => 0
[evasive] => 0
[id] => 2378
[x] => 8
[y] => 6
[angle:protected] => 1
[hexpart:protected] =>
[speed] => 2
[name] => Bloodied Claw
[description] =>
[TR] => 5
[turn_rate] => 1
[max_chaff] => 3
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 42
[max_hp] => 62
[shields] => 5
[max_shield] => 22
[shield_regen] => 5
[points] => 7
[afterburners] => 2
[max_afterburners] => 3
[afterburner_speed:ship:private] => 10
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,3,0
[1] => Turret,2,1,0
[2] => Torpedo,0,3,0
[3] => Friend-or-Foe Missile,0,3,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2379
[x] => 9
[y] => 10
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 2
[name] => DeathStroke
[description] =>
[TR] => 5
[turn_rate] => 1
[max_chaff] => 3
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Friend-or-Foe Missile,0,2,0
[1] => Heat-Seeking Missile,0,1,0
[2] => Dumb-Fire Missile,0,2,0
[3] => Particle Cannon,0,2,0
[4] => Laser Cannon,0,2,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2380
[x] => 11
[y] => 12
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 2
[name] => Cavalier
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 4
[hp] => 54
[max_hp] => 54
[shields] => 20
[max_shield] => 20
[shield_regen] => 4
[points] => 5
[afterburners] => 3
[max_afterburners] => 4
[afterburner_speed:ship:private] => 12
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Mass Driver Cannon,0,2,0
[2] => Turret,2,1,0
[3] => Torpedo,0,2,0
[4] => Image Recognition Missile,0,4,0
[5] => Friend-or-Foe Missile,0,2,0
[6] => Dumb-Fire Missile,0,1,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 2381
[x] => 9
[y] => 10
[angle:protected] => 4
[hexpart:protected] =>
[speed] => 2
[name] => Beauteous Butch
[description] => The Sabre heavy fighter fills the gap between the Rapier II and the Broadsword. Heavy firepower and armor go together with excellent maneuverability for a fighter of its size and class. The Sabre is without doubt one of the finest fighters the Confederation has to offer.
[TR] => 6
[turn_rate] => 3
[max_chaff] => 3
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => 2384
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Heat-Seeking Missile,0,2,0
[1] => Dumb-Fire Missile,0,2,0
[2] => Particle Cannon,0,2,0
[3] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2382
[x] => 12
[y] => 1
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 1
[name] => Panda 1
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Heat-Seeking Missile,0,2,0
[1] => Dumb-Fire Missile,0,2,0
[2] => Particle Cannon,0,2,0
[3] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2383
[x] => 12
[y] => 1
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 1
[name] => Panda 2
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 0
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 21
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 4
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Heat-Seeking Missile,0,2,0
[1] => Dumb-Fire Missile,0,2,0
[2] => Particle Cannon,0,2,0
[3] => Laser Cannon,0,2,0
)

[pilot] => 4
[rolling] => 0
[evasive] => 0
[id] => 2384
[x] => 10
[y] => 5
[angle:protected] => 3
[hexpart:protected] =>
[speed] => 5
[name] => Panda 3
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 62
[max_hp] => 62
[shields] => 22
[max_shield] => 22
[shield_regen] => 5
[points] => 7
[afterburners] => 2
[max_afterburners] => 3
[afterburner_speed:ship:private] => 10
[chaffs] => 3
[max_chaffs] =>
[weapons] => Array
(
[0] => Neutron Gun,0,3,0
[1] => Turret,2,1,0
[2] => Torpedo,0,3,0
[3] => Friend-or-Foe Missile,0,3,0
)

[pilot] => 6
[rolling] => 0
[evasive] => 0
[id] => 2385
[x] => 1
[y] => 14
[angle:protected] => 4
[hexpart:protected] =>
[speed] => 2
[name] => Ravager
[description] =>
[TR] => 5
[turn_rate] => 1
[max_chaff] => 3
[race] => 1
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 56
[max_hp] => 56
[shields] => 31
[max_shield] => 36
[shield_regen] => 5
[points] => 7
[afterburners] => 0
[max_afterburners] => 0
[afterburner_speed:ship:private] => 0
[chaffs] => 1
[max_chaffs] =>
[weapons] => Array
(
[0] => Mass Driver Cannon,0,3,0
[1] => Torpedo,0,4,0
[2] => Friend-or-Foe Missile,0,3,0
[3] => Turret,2,1,0
[4] => Turret,1,1,0
[5] => Turret,3,1,0
)

[pilot] => 6
[rolling] => 0
[evasive] => 0
[id] => 2386
[x] => 8
[y] => 8
[angle:protected] => 5
[hexpart:protected] =>
[speed] => 2
[name] => Reaper
[description] => Heavily armed and armored, the Broadsword heavy bomber is Confederation’s finest when it comes to eliminating enemy capships. Its three turrets make up for the bomber’s poor maneuverability and lack of afterburners. Also worth noting is its jump drive, allowing the Broadsword to execute two jumps before having to refuel.
[TR] => 5
[turn_rate] => 1
[max_chaff] => 1
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 1
[max_speed] => 3
[hp] => 56
[max_hp] => 56
[shields] => 36
[max_shield] => 36
[shield_regen] => 5
[points] => 7
[afterburners] => 0
[max_afterburners] => 0
[afterburner_speed:ship:private] => 0
[chaffs] => 1
[max_chaffs] =>
[weapons] => Array
(
[0] => Mass Driver Cannon,0,3,0
[1] => Torpedo,0,4,0
[2] => Friend-or-Foe Missile,0,4,0
[3] => Turret,2,1,0
[4] => Turret,1,1,0
[5] => Turret,3,1,0
)

[pilot] => 6
[rolling] => 0
[evasive] => 0
[id] => 2387
[x] => 13
[y] => 12
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 2
[name] => Darkness
[description] => Heavily armed and armored, the Broadsword heavy bomber is Confederation’s finest when it comes to eliminating enemy capships. Its three turrets make up for the bomber’s poor maneuverability and lack of afterburners. Also worth noting is its jump drive, allowing the Broadsword to execute two jumps before having to refuel.
[TR] => 5
[turn_rate] => 1
[max_chaff] => 1
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
missile Object
(
[damage] =>
[hp] => 1
[rot_death] => -1
[target] =>
[id] => Friend-or-Foe Missile
[x] => 0
[y] => 0
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 0
[name] => 2388
[description] =>
[TR] => 0
[turn_rate] => 0
)