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Phase 2: Database and PHP Classes Testbed
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 4
[max_hp] => 13
[shields] => 12
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 2
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
)

[pilot] => 8
[rolling] => 0
[evasive] => 0
[id] => 4035
[x] => 7
[y] => 7
[angle:protected] => 0
[hexpart:protected] =>
[speed] => 1
[name] => Wandering Soul
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 9
[max_hp] => 13
[shields] => 12
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 1
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Dumb-Fire Missile,0,1,0
)

[pilot] => 8
[rolling] => 0
[evasive] => 0
[id] => 4036
[x] => 10
[y] => 7
[angle:protected] => 3
[hexpart:protected] =>
[speed] => 1
[name] => Dark Archon
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => -1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 13
[max_hp] => 13
[shields] => 11
[max_shield] => 12
[shield_regen] => 2
[points] => 3
[afterburners] => 3
[max_afterburners] => 5
[afterburner_speed:ship:private] => 14
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 4037
[x] => 10
[y] => 7
[angle:protected] => 4
[hexpart:protected] =>
[speed] => 4
[name] => Zeta 1
[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.
[TR] => 8
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)
ship Object
(
[acceleration] => 3
[max_speed] => 5
[hp] => 28
[max_hp] => 28
[shields] => 23
[max_shield] => 23
[shield_regen] => 3
[points] => 4
[afterburners] => 2
[max_afterburners] => 5
[afterburner_speed:ship:private] => 13
[chaffs] => 2
[max_chaffs] =>
[weapons] => Array
(
[0] => Particle Cannon,0,2,0
[1] => Laser Cannon,0,2,0
)

[pilot] => 3
[rolling] => 0
[evasive] => 0
[id] => 4038
[x] => 10
[y] => 8
[angle:protected] => 2
[hexpart:protected] =>
[speed] => 5
[name] => Bravo 1
[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.
[TR] => 7
[turn_rate] => 3
[max_chaff] => 2
[race] => 0
[used_afterburner] => 0
[tailing] => 0
[turned] => 1
[rot_death] => -1
[target] => -1
[pilot_bonus] => 0
[orders_in] => 1
[multiturn_data] => missile_counter,-1
[block_LOS] => 0
[damage] => 0
[collidable] => 0
)